Kolb, Andreas, Prof. Dr.

A06 Teilprojektleiter
Universität Siegen . SFB 1187 . Herrengarten 3 . D-57072 Siegen
Raum AH-201. Telefon +49(0)271-740-2404
  • Ihmsen, Markus/Orthmann, Jan/Solenthaler, Barbara/Kolb, Andreas/Teschner, Matthias (2014): „SPH fluids in computer graphics“, in: Eurographics 2014 - State of the Art Reports, S. 21-42.
  • Zuki, Dženan/Vlasák, Aženan/Egger, Jan/Hořínek, Daniel/Nimsky, Christopher/Kolb, Andreas (2014): „Robust detection and segmentation for diagnosis of vertebral diseases using routine mr images“, in: Computer Graphics Forum 33 (6), S. 190-204.
  • Maier-Hein, Lena/Mountney, Peter/Bartoli, Adrien/Elhawary, Haytham/Elson, Dan/Groch, Anja/Kolb, Andreas/Stoyanov, Dan (2013): „Optical techniques for 3D surface reconstruction in computer-assisted laparoscopic surgery“, in: Medical Image Analysis 17 (8), S. 974-996.
  • Keller, Maik/Lefloch, Damien/Lambers, Martin/Izadi, Shahram/Weyrich, Tim/Kolb, Andreas (2013): „Real-time 3D reconstruction in dynamic scenes using point-based fusion“, in: Proceedings International Conference on 3D Vision (3DV) Nr. 6599048, S. 1-8.
  • Kolb, Andreas/Barth, Erhardt/Koch, Reinhard/Larsen Rasmus (2010): „Time-of-Flight cameras in computer graphics“, in: Computer Graphics Forum 29 (1), S. 141-159.
  • Lindner, Marvin/Schiller, Ingo/Kolb, Andreas/Koch, Reinhard (2010): „Time-of-Flight sensor calibration for accurate range sensing“, in: Computer Vision and Image Understanding 114 (12), S. 1318-1328.
  • Keller, Maik/Kolb, Andreas (2009): „Real-time simulation of time-of-flight sensors“, in: Simulation Modelling Practice and Theory 17 (5), S. 967-978.
  • Rezk-Salama, Christof/Kolb, Andreas (2006): „Opacity peeling for direct volume rendering“, in: Computer Graphics Forum 25 (Proc. Eurographics), S. 597-606.
  • Strzodka, Robert/Doggett Michael/Kolb, Andreas (2005): „Scientific computation for simulations on programmable graphics hardware“, in: Simulation Modelling Practice and Theory 13 (8), S. 667-680.
  • Kolb, Andreas/Latta, Lutz/Rezk-Salama, Christof (2004): „Hardware-based simulation and collision detection for large particle systems“, in: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware. New York. ACM, S. 123-131.